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	<title>Orly Factor &#187; rotation</title>
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	<description>A warrior tanking blog for World of Warcraft</description>
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		<title>The New Warrior Threat Rotation</title>
		<link>http://www.orlyfactor.com/the-new-warrior-threat-rotation/</link>
		<comments>http://www.orlyfactor.com/the-new-warrior-threat-rotation/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 16:51:36 +0000</pubDate>
		<dc:creator>Durnic</dc:creator>
				<category><![CDATA[Tanking]]></category>
		<category><![CDATA[rotation]]></category>
		<category><![CDATA[threat]]></category>

		<guid isPermaLink="false">http://www.orlyfactor.com/?p=251</guid>
		<description><![CDATA[With the advent of patch 3.0 and the upcoming expansion, no doubt everyone reading this is well aware that the way Warriors have been tanking has been completely turned on it&#8217;s head.  I went from putting out around 1200 to 1300 TPS on a boss to around 3000 TPS pretty quick and I&#8217;m sure most [...]]]></description>
			<content:encoded><![CDATA[<p>With the advent of patch 3.0 and the upcoming expansion, no doubt everyone reading this is well aware that the way Warriors have been tanking has been completely turned on it&#8217;s head.  I went from putting out around 1200 to 1300 TPS on a boss to around 3000 TPS pretty quick and I&#8217;m sure most of you have seen a similar increase.  Our &#8220;oh crap&#8221; buttons are on lower cooldowns, our talents are fun and exciting, our gemming choices are actually going to be <em>choices </em>and our AOE abilities have been buffed to the moon.  That&#8217;s all well and good but the problem facing many is this: <strong>how do you use all of these new abilities to their maximum potential?</strong></p>
<h2>Single-target Rotation</h2>
<p>There really isn&#8217;t a way to say, &#8220;do this, then this, then this&#8221; anymore since everything a tank does now is based entirely on circumstances.  I know in many ways this has always been the case but it&#8217;s never been like that more than it is now.  That said, your priorities should always be:</p>
<ul>
<li><strong>Shield Slam, including Sword and Board procs. </strong>If Shield Slam is up, use it.  No excuses.  This ability does the most damage and puts out the most threat of any move in our threat arsenal.  Learn it, live it, love it, use it.  Often.</li>
<li><strong>Revenge. </strong>If Revenge is up and Shield Slam is on cooldown, use Revenge.  Revenge costs only two rage with Focused Rage talented and does a ton of damage which means tons of threat.  If you have Glyph of Revenge (and you should) you will also use Heroic Strike immediately after Revenge.  In fact, to make sure you never miss a Heroic Strike I recommend using this macro which I blatantly stole from <a title="Tank Like A Girl" href="http://www.tanklikeagirl.com" target="_blank">Kadomi</a> who stole it from someone over at Veneretio&#8217;s site, <a title="TankingTips.com" href="http://www.tankingtips.com" target="_blank">TankingTips.com</a>:</li>
</ul>
<blockquote><p>/castsequence reset=2 Revenge, !Heroic Strike</p></blockquote>
<ul>
<li><strong>Devastate. </strong>If Shield Slam and Revenge are cooling down, start throwing out Devastates.  Make sure you use</li>
<li><strong>Shield Block. </strong>I don&#8217;t use this necessarily every cooldown, but it&#8217;s pretty close.  I want to make sure that I&#8217;m using it when Shield Slam is available, otherwise I&#8217;ve wasted precious seconds where I could have used another Shield Slam or a Sword and Board proc to push out even more threat.  Shield Block is especially useful to use at the beginning of a pull so that your DPS can lay into your target right away.</li>
<li><strong>Shield Bash. </strong>If you have two points in Gag Order your Shield Bash increases the damage your Shield Slam does to a target by 10%.  That&#8217;s like having the T6 4-piece set bonus with the push of a button.  Try to throw this up early in a fight to get maximum use out of it and don&#8217;t worry about it affecting your rotation because Shield Bash is off of the global cooldown now!</li>
</ul>
<h2>Multi-target Rotation</h2>
<p>Here we are as warriors, no target limit on Thunder Clap and with our cool new ability Shockwave.  This means we can do instances in the same way that only Protection paladins used to be in the past &#8211; with absolutely no crowd control.  That isn&#8217;t to say it was impossible, I&#8217;ve done a dungeon without crowd control plenty of times and I&#8217;m sure most of you have too; the difference is that now it&#8217;s <strong>fun </strong>and it&#8217;s <strong>manageable.</strong></p>
<ul>
<li><strong>Charge. </strong>This step is actually optional and not recommended in a sitation where you could aggro further groups but man is it fun.</li>
<li><strong>Thunder Clap. </strong>You want to lay out a Thunder Clap immediately to get a handle on the mobs and to get that cooldown ticking away.</li>
<li><strong>Shockwave. </strong>Pile the mobs up in front of you and give &#8216;em a Shockwave to the face.</li>
<li><strong>Cleave. </strong>Cleave repeatedly, over and over until the cooldown is down for&#8230;</li>
<li><strong>Thunder Clap. </strong>At this point, you rinse and repeat until everything is dead.</li>
</ul>
<p>Don&#8217;t forget you have other abilities you can be using during this time as well!  Use Shield Block to make Damage Shield hit harder, throw out Shield Slams and Devastates as well.  Above all else, <strong>always be doing something to maximize your threat.</strong></p>
<p>Note: If you woud like to take a look at a more in-depth video about pulling, look no further than the <a title="Video Pulling Guide" href="http://www.tankspot.com/forums/f64/40785-video-pulling-guide.html" target="_blank">Video Pulling Guide</a> by Ciderhelm of <a title="TankSpot" href="http://www.tankspot.com" target="_blank">TankSpot</a>.</p>
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