Last night my guild was making progress on Auriaya in 25-man Ulduar and we got a string of unlucky breaks in terms of situational damage. Instead of boring you with details I’ll just say that I ended up taking a ridiculous amount of damage in a very short period of time. Directly after this huge damage spike four things happend; I blew Shield Wall, the discipline priest used Pain Suppression, I got Lay on Hands from on of our Paladins and to top it all off I got Guardian Spirit from one of our holy priests.
The only way to describe that is with a single word and that word is “overkill”. All in all it wasn’t exactly a stellar use of cooldowns but I lived so who cares, right? Well you can bet your ass that the entire raid did about a minute or so later when I took another huge string of damage and died because everyone was out of OH SHIT buttons to use on me.
Normally communication between our healers and tanks is very good but this is one of those times when it broke down and the entire raid suffered for it. It is hugely important that the tanks build a good rapport with the healers. Communication needs to be instantaneous whether it’s through raid warnings, class channels or over Vent. If someone uses a cooldown I need to know about it and so does everyone else so that situations like what I described above are as limited as possible.
Be good to yourself, be good to your raid and above all, be good to your healers. You’ll thank me later.
Polgera says: I’d like to just say the best thing you can do for your healer is to communicate well. My personal pet peeve is when a tank goes down and the tank who then picks it up doesn’t call it out. Sometimes a taunt war ensues and healers are left in the dark as to who is actually going to be tanking the boss. Please call it out on vent it prevents wipes and I guarnetee it will lower your healer’s blood pressure.
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It’s fun? No really. Paladin healing may seem pretty simple since you only have two basic healing spells; a small fast one and a bigger slow one. It’s all about the choices you make and how quickly you can make them. You are a tank healer so your target rarely changes, you need to know when it’s okay to change targets and when you must spam heal your tank.
Generally as a Paladin you deal with two kinds of damage on your tanks. The first is big spike damage which requires a mixture of Holy Lights and Flash of Lights. With this type of damage you must keep your Light’s Grace buff up at all times. The other type of damage you can see is a steady predictable flow. Once you’ve learned the encounter you should be able to predict how much damage the tank will be taking and you can then spam that heal on your tank. Most fights have a mixture of these two types of damage requiring you to switch back and forth between these healing styles instantly.
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